271![Health and Learning Success Go Hand-In-Hand Do more. Watch less. Test scores improve when students limit TV time and are more physically active. Encourage students to turn off the TV and video games and get at least 60 Health and Learning Success Go Hand-In-Hand Do more. Watch less. Test scores improve when students limit TV time and are more physically active. Encourage students to turn off the TV and video games and get at least 60](https://www.pdfsearch.io/img/b4ca265f299792e4fde9abc155b321ad.jpg) | Add to Reading ListSource URL: www.harvestofthemonth.cdph.ca.govLanguage: English - Date: 2011-01-07 14:37:00
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272![Community Education Activities for Children Sick at Home Beyond TV, computer and video games When you have a child who is sick at home, it can be tough to find things for them to do. Of Community Education Activities for Children Sick at Home Beyond TV, computer and video games When you have a child who is sick at home, it can be tough to find things for them to do. Of](https://www.pdfsearch.io/img/106d0bc4259612a3afdd1ba94bb99404.jpg) | Add to Reading ListSource URL: www.seattlechildrens.orgLanguage: English |
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273![Flashcard / Monopoly / Spaced repetition software / Games / Learning / Button Flashcard / Monopoly / Spaced repetition software / Games / Learning / Button](/pdf-icon.png) | Add to Reading ListSource URL: at.ccrsb.caLanguage: English - Date: 2014-02-11 10:18:00
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274![SERVING UP LEMONADE Teacher’s Guide – Youth Edition
Experiential and Project Based Learning Lemonade Day uses experiential learning to help students apply classroom topics to the world of work. When kids learn by do SERVING UP LEMONADE Teacher’s Guide – Youth Edition
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275![Explore More Nature with Seattle Parks and Recreation Seattle’s environmental learning centers offer programs at parks throughout the city. These programs are hands-on experiences employing games, props, and activities Explore More Nature with Seattle Parks and Recreation Seattle’s environmental learning centers offer programs at parks throughout the city. These programs are hands-on experiences employing games, props, and activities](https://www.pdfsearch.io/img/00ee2c74d2bd19b11d44fbc53af5af8f.jpg) | Add to Reading ListSource URL: www.seattle.govLanguage: English - Date: 2014-10-22 19:14:11
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276![CRESST REPORT 841 THE EFFECTS OF MATH VIDEO GAMES ON LEARNING: A RANDOMIZED EVALUATION STUDY WITH INNOVATIVE IMPACT ESTIMATION TECHNIQUES AUGUST 2014 CRESST REPORT 841 THE EFFECTS OF MATH VIDEO GAMES ON LEARNING: A RANDOMIZED EVALUATION STUDY WITH INNOVATIVE IMPACT ESTIMATION TECHNIQUES AUGUST 2014](https://www.pdfsearch.io/img/ab22badae58b8170e28ceabd7098739e.jpg) | Add to Reading ListSource URL: www.cse.ucla.eduLanguage: English - Date: 2014-08-14 14:51:25
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277![History and Heritage Adult Learning London Network Games Week, 7th July to 15th July 2012 Institution Event History and Heritage Adult Learning London Network Games Week, 7th July to 15th July 2012 Institution Event](https://www.pdfsearch.io/img/217026ffc994dd9999fa050f15e8e652.jpg) | Add to Reading ListSource URL: www.raphael-samuel.org.ukLanguage: English - Date: 2012-04-16 15:04:09
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278![Human Factors Guidance for Designers of Interactive 3D and Games-Based Training Systems
Human Factors Guidance for Designers of Interactive 3D and Games-Based Training Systems Human Factors Guidance for Designers of Interactive 3D and Games-Based Training Systems
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279![Terrific Twos: An age of childhood play and discovery When your child turns 2, fascination with games and toys turns the world is his or her playground. It’s an age where parents and caregivers take a more active role Terrific Twos: An age of childhood play and discovery When your child turns 2, fascination with games and toys turns the world is his or her playground. It’s an age where parents and caregivers take a more active role](https://www.pdfsearch.io/img/a7726044849312b3ec636644116c6f5f.jpg) | Add to Reading ListSource URL: momenough.comLanguage: English - Date: 2014-06-15 21:12:07
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280![Activate: Games for Learning American English Game 4: Yes, No, Maybe! In Yes, No, Maybe!, the Guessers must ask yes or no questions until they discover what the words on the Guess What? card are. Activate: Games for Learning American English Game 4: Yes, No, Maybe! In Yes, No, Maybe!, the Guessers must ask yes or no questions until they discover what the words on the Guess What? card are.](https://www.pdfsearch.io/img/dac2f18e46c4f8abf6cd6902405d2821.jpg) | Add to Reading ListSource URL: www.americanenglish.state.govLanguage: English - Date: 2014-08-18 17:41:41
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